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Realms of Arkania: Shadows over Riva

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Realms of Arkania: Shadows over Riva (Das Schwarze Auge: Schatten über Riva) uses similar file formats as it's predessors (Realms of Arkania: Blade of Destiny/Realms of Arkania: Star Trail). The main difference is a much more advanced 3d engine.

See also the (german) documentation on the FreeDSA Project Page.

Character encoding

All text is stored C style strings (\0 byte indecates end of string) with some non-standard encoding:

Char
value
Ingame
60 " (begining quote)
62 " (ending quote)
64 newline (think '\n')
129 ü
132 ä
142 Ä
148 ö
153 Ö
154 Ü
225 ß
240 end red text (think HTML: "</font>")
241 start red text (think HTML: "<font color="red">")

Note: there are various ways of putting variables into the these strings.

File Formats

.3DM Unknown (3d map?)
.AAF Unknown
.ACE Unknown (not .ACE archives)
.AIF Unknown
.ALF Archive File
.ANN Unknown
.APA Unknown
.ASF Unknown
.BOB Unknown
.DAT Unknown (various?)
.DSC Unknown
.DUM Dummy file (created by patch programms)
.GAM Savegame
.HMI Unknown
.HTT documentation file, similar to .HTML
.LST Unknown
.LXT Ingame text file (a 26 byte-header followed by strings, see above)
.MOF Unknown
.MOV Unknown
.MSK Unknown
.NEI Unknown
.NPC Non-Player-Characters
.NVF Unknown
.OFF Unknown
.PAL Unknown (palette?)
.PCX ZSoft's PC Paintbrush file
.PIX Unknown (texture?)
.PPD Unknown
.RAW PCM signed raw audio
.SMK RAD Smacker video file
.TAB Unknown
.XDF Ingame Dialog, header, binary dialog structure?, strings (see above)
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