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Realms of Arkania: Shadows over Riva
Realms of Arkania: Shadows over Riva (Das Schwarze Auge: Schatten über Riva) uses similar file formats as it's predessors (Realms of Arkania: Blade of Destiny/Realms of Arkania: Star Trail). The main difference is a much more advanced 3d engine.
See also the (german) documentation on the FreeDSA Project Page.
All text is stored C style strings (\0 byte indecates end of string) with some non-standard encoding:
|60||" (begining quote)|
|62||" (ending quote)|
|64||newline (think '\n')|
|240||end red text (think HTML: "</font>")|
|241||start red text (think HTML: "<font color="red">")|
Note: there are various ways of putting variables into the these strings.
|.3DM||Unknown (3d map?)|
|.ACE||Unknown (not .ACE archives)|
|.DUM||Dummy file (created by patch programms)|
|.HTT||documentation file, similar to .HTML|
|.LXT||Ingame text file (a 26 byte-header followed by strings, see above)|
|.PCX||ZSoft's PC Paintbrush file|
|.RAW||PCM signed raw audio|
|.SMK||RAD Smacker video file|
|.XDF||Ingame Dialog, header, binary dialog structure?, strings (see above)|