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Lure of the Temptress

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Lure of the Temptress is now a freeware game and can be downloaded from Revolution's website. It was released in three languages: English, German, and French. The information in this article currently only applies to the English version of the game, and is based on diassembly efforts to include the game in ScummVM.

The game comes with an executable and four .VGA files.

VGA Files

The VGA files contain mostly just graphical data used by the game, whereas most of the remaining data is embedded within the executable itself. Click on the links below for further information:

Executable

The executable contains all the remaining data not provided in the VGA file.

The following table shows a list of table offsets within the English version of the game:

English Executable
Offset Description
0AC50h Data segment start within the executable. All offsets below are relative to this offset
05D98h Lure Hotspot Headers - A set of headers for hotspots with Ids from 3E8h onwards. This group is used for both

the player and other characters in the game

05EB8h Lure Hotspot Headers - A set of headers for hotspots with Ids from 408h onwards. This group is used for

general objects within the game

0623Eh Lure Hotspot Headers - A set of headers for hotspots with Ids from 2710h onwards. This group is used for room

exit hotspots

063B1h Lure Hotspot Headers - A set of headers for hotspots with Ids from 7530h onwards. This group is used for

hotspots that are a static part of the background

0BF40h Lure Room Headers - A header list for rooms within the game
19c70h Hotspot Scripts Segment. Used to hold scripts responsible for animating hotspots
1c400h Unknown segment
1dc50h Segment containing pixel data needed to construct talk dialogs in EGA mode
1dcb0h Segment containing pixel data needd to construct standard dialogs in VGA mode
1de00h Segment containing pixel data needed to construct talk dialogs in VGA mode
1de30h Segment containing pixel data that represents the musical note shown to indicate music
1df00h Scripts Segment. Used to hold scripts that handle all of the game logic
20b60h Messages segment - contains an intermediate list for figuring out responses to actions for different characters
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