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Lure of the Temptress
Lure of the Temptress is now a freeware game and can be downloaded from Revolution's website. It was released in three languages: English, German, and French. The information in this article currently only applies to the English version of the game, and is based on diassembly efforts to include the game in ScummVM.
The game comes with an executable and four .VGA files.
The VGA files contain mostly just graphical data used by the game, whereas most of the remaining data is embedded within the executable itself. Click on the links below for further information:
The executable contains all the remaining data not provided in the VGA file.
The following table shows a list of table offsets within the English version of the game:
|0AC50h||Data segment start within the executable. All offsets below are relative to this offset|
|05D98h|| Lure Hotspot Headers - A set of headers for hotspots with Ids from 3E8h onwards. This group is used for both
the player and other characters in the game
|05EB8h|| Lure Hotspot Headers - A set of headers for hotspots with Ids from 408h onwards. This group is used for
general objects within the game
|0623Eh|| Lure Hotspot Headers - A set of headers for hotspots with Ids from 2710h onwards. This group is used for room
|063B1h|| Lure Hotspot Headers - A set of headers for hotspots with Ids from 7530h onwards. This group is used for
hotspots that are a static part of the background
|0BF40h||Lure Room Headers - A header list for rooms within the game|
|19c70h||Hotspot Scripts Segment. Used to hold scripts responsible for animating hotspots|
|1dc50h||Segment containing pixel data needed to construct talk dialogs in EGA mode|
|1dcb0h||Segment containing pixel data needd to construct standard dialogs in VGA mode|
|1de00h||Segment containing pixel data needed to construct talk dialogs in VGA mode|
|1de30h||Segment containing pixel data that represents the musical note shown to indicate music|
|1df00h||Scripts Segment. Used to hold scripts that handle all of the game logic|
|20b60h||Messages segment - contains an intermediate list for figuring out responses to actions for different characters|