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Little Big Adventure
Some rough information entirely from memory, years ago when I looked at the save file format - I figured out just enough to cheat with:
The first bytes contain the title of the saved game. The filesize adjusts with the size of the title(so one cannot refer to absolute memory locations for the remainder of the file)
Next are gameplay and holomap flags - 00 is off(almost all of these bytes will be empty on a new game), other values were unclear.
In the middle of the file, after the flags are variables like health, magic, position...
Finally, the end of the file controls inventory.