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.WIB

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Games


.WIB files are used in Dungeon Keeper to determine which subtiles are animated (apparently).


File Size


65536


Required


Yes


Compression


Always


Structure


 - Subtile (as per standard form map with single byte entries.
   Each byte is 00, 01, or 02:
   o 00: Display the subtile without any change
   o 01: Skew the subtile slightly (default)
   o 02: Animate the subtile 


Notes


Don't think individual subtiles can be animated... Putting one animated subtile in a load of non-animated ones makes no difference, AFAICT.

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